BA3B ♪ RHYTHM OF THE GODS ♪ WEEK 9
04:12
In this week, I started to create concepts for the UIs of the main menu and inner menu.
I asked the team for their opinions on these drafts, and we decided to go with the three pillars with the options on top of them for the Main menu, and for the three discs concept in the inner menu (where the player will select tutorial, campaign, and endless modes). I started pixelling assets for these menus, starting with the pillars.
When these were put in the engine, we realised that they may be a little too dark to stand out; I lightened them to a pale cream colour instead of leaving them brown.
I also made the basic discs for the inner menu.
As the campaign mode environment was not done and therefore couldn't go in the center of the disc, this disc was left blank for now.
I also created a background that reflected the background from the banner for the main menu's background.
(I was told to make the image square in order to retain proportions in Unreal, which is why there is so much purple space above the background image!)
I also pixelled text for the Play, Options and Quit menus in order to go on top of the pillars.
The team were discussing how we required broken pillars big enough to fit the foreground in the Campaign mode, and as I happened to have pillars created for the menu, we realised we could use these as a base to create the ingame pillars. I worked on these, adding chips and breaks in them, to create the broken pillars.
In this week, we also started to make a cashflow document to show the Ideas Factory staff in our meeting. The Ideas Factory staff gave us more details on how to improve our cashflow document and also details on the pricing for office space within the Ideas Factory.













0 comments