BA2A♥Indie Dev♥ Game Project: After the End Weeks 7-8

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Week 7

In this week, I began to implement feedback given to me by my peers during a playtesting session. I left a notebook out alongside the game prototype and now-finished sell sheet, and asked players to play the game and jot down answers to a few simple questions. I asked the players if the sell sheet was consistent with the presented prototype, if there was anything they were unsatisfied with and how they felt while playing the game. The last question was purposely worded vaguely so the player could describe whatever first came to mind when reading it, whether it was about the technical aspects of the game (which would lead me to change more of it) or whether it was about their own emotional reaction to the game (which is the ideal for me!). Since the game presents a fair amount of plot, I really wanted players to be able to feel drawn in by that, so this playtesting session was very important for me not just from a technical point of view, but to see if I had created the game I wanted to.

I was grateful to receive my feedback and find that most players wrote that they enjoyed the game, and felt like only minor technical changes were necessary. Feedback also let me know that the sell sheet and product were consistent with one another. I began to implement some of the changes brought up (the spacing of the trampolines was a bit off, the music was a little bit samey throughout the game) and added an extra little section at the end with a new background to further the plotline and further reinforce the graphical changes throughout the game. 




Week 8

This week consisted mostly of fine-tuning and repeated playthroughs, as well as correcting typos and other script issues to have a (hopefully) mostly polished experience by the time the game was to be reviewed. I also readjusted a few minor aspects of the sell sheet to include the new environment I added after the playtest the week prior.


Overall, I was quite happy with this project. Feedback was mostly positive and it gave me a lot of confidence to try to make other games in my own time (which I have enjoyed since!!) Although I think it would have done me much better to be more organised in the first four weeks and be more open to asking for help, I was quite happy with the final game prototype, and with the sell sheet (minus a few minor layout errors which are easily fixable).

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